﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace LightXMachine
{
    public class LightSource
    {
        /// <summary>If directed to the left.</summary>
        public bool left;
        public string id;

        public bool lightIsStatic;
        public Texture2D lightTexture;
        public Vector2 lightPosition;
        public Color lightTint;
        public float lightAngle;
        public float lightScale;
        public float lightDepth;
        public float lightDist;
    }
}
